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Harry Potter and the Prisoner of Azkaban is a great game for younger kids, and it's fun for less-discriminating older fans of Harry Potter too.
Like
its console-based counterparts, Harry Potter and the Prisoner of
Azkaban for the PC is a kid-oriented action adventure game based on the
recently released movie of the same name. Apart from that, this PC
version is generally unlike the game you'll find on the PS2 or Xbox,
because Prisoner of Azkaban on the PC is an entirely separate game
created by a different development team, rather than a simple port of
the console version. The game is exceptionally easy and surprisingly
brief, but while it lasts, it's a fun romp for its target audience
through Prisoner of Azkaban's twisty storyline.
Harry's steps are dogged by escaped wizard convict Sirius Black in Prisoner of Azkaban.
Harry's
third year at Hogwarts School of Witchcraft and Wizardry is beset by
Sirius Black, the murderous wizard who is said to have betrayed Harry's
parents to their deaths at the hands of the evil Lord Voldemort. Having
recently escaped from the wizard prison Azkaban, Black is hot on young
Harry's trail and presumably looking to finish the job he started more
than a decade earlier. Of course, there's a lot more to the story than
that, as anyone who has read the book or seen the movie can attest,
although the game glosses over most of the major plot details in favor
of playable sequences that aren't in the original storyline. The game
feels like a companion piece to the book or film, as if you're expected
to have gone through one or the other prior to playing the game--and
presumably, just about anybody who's going to play this game already
has.
The
gameplay here is a straightforward point-and-click affair. You'll
control Harry, Ron, or Hermione (as the game dictates) through a series
of dungeonlike action levels with equally light combat and
puzzle-solving elements. The controls really couldn't be simpler: You
move around with the standard WASD configuration, jump with the right
mouse button, and cast spells with the left mouse button. Spellcasting
is context-sensitive, so you merely point your wand at an object, and
the game will figure out which spell you need to cast. This design is
charming in its simplicity, as you can run around zapping enemies,
pushing blocks, and magically flinging yourself across chasms without
ever so much as fiddling with a menu. It takes most of the guesswork out
of figuring out the proper course of action in a given situation, which
is largely what makes the game so easy.
In
the action levels, which are few, you'll usually control only one of
the three friends as they try to complete a linear dungeon filled with
easy puzzles and the occasional monster. Harry gets to use the glacius
spell to freeze water and slide down it in a sort of pseudo-race
sequence; Ron can use his carpe retractum spell to pull blocks around
and also grapple across large gaps; and Hermione can use lapifors and
draconifors to take temporary control of a rabbit and a dragon,
respectively, for the purpose of puzzle-solving. Sometimes you'll engage
in combat or encounter a puzzle outside these dungeons when your
friends are close by, and they'll help you fight it out or cast combo
spells automatically in these instances.
Prisoner
of Azkaban's action levels are tied together by a hub level that
literally lets you run around the halls of Hogwarts. There are a few
extra activities you can engage in between levels, such as collecting
around 80 cards that show you famous wizards and monsters and playing
three short minigames in which you ride the hippogriff Buckbeak, fight
off a swarm of pixies, or do battle with The Monster Book of Monsters.
You can also purchase passwords that let you access minor new areas in
the castle from the joke shop run by Ron's brothers, Fred and George.
The game is always hurrying you off from one action event to the next,
though, so you never really feel like you've got a chance to stop and
just explore. After you've completed all the story elements, however,
you'll have the chance to roam about and finish up all the side tasks
you missed the first time through.
Using magic is exceptionally easy, thanks to a context-sensitive point-and-click system.
The
graphics in Prisoner of Azkaban are actually pretty impressive, as the
game uses the Unreal engine to cohesively re-create Hogwarts and its
surrounding grounds. The character models are a little cartoonlike and
don't have the most lifelike animation, but the backgrounds are solidly
constructed and varied throughout the game. As befits a game using the
Unreal technology, the spell effects and indicators are all quite nice,
with lots of particle and colored lighting effects (we go in for that
stuff). The game's soundtrack is similar to that of the film and sets
the traditional Harry Potter mood nicely, while the voice actors do
their best to sound like the movie's actors and generally succeed to an
acceptable degree. As per the Potter milieu, a spell incantation must be
spoken (or shouted) each time the spell is cast--so it's notable that
each of the three principle actors recorded each spell name multiple
times to keep aural repetition to a minimum. There are lots of nice
whiz-bang spell effects at work, too, which makes the magic-casting even
more fun.
There
are only a couple of caveats that bear repeating if you're interested
in this game: One, any player of even marginal skill will finish the
game in five to six hours, and two, its puzzles and combat are both
remarkably easy. Those facts make Prisoner of Azkaban a great game for
younger kids, and it's a lot of fun for less-discriminating older fans
of Harry Potter too. The game may be short and easy, but it's also
thoughtfully designed and genuinely entertaining, and KnowWonder
deserves credit for that.
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